The models change correctly, but I also wanted to change the animations by the key press. So, I set up a basic AnimGraph to change each Locomotive depending on which Weapon I’m using, presumably defined by the Enum state I have. But it doesn’t want to work?
Can anyone please help me? I have a deadline coming up very soon and I need to have this finished. If you need any more information, please comment in the thread!
You mean like this? This is a totally academic example as it wont work as you want but i think its enough to show you how it should work…
On Thirdpersoncharacter blueprint is sets the bool of the animation class to true, on the animation class, it will now “open” the branch that plays that animation. of course, you need to add extra logic on the conditions to play that branch, but you get the idea…something like “If Fire AND Weapon 1 → Can enter transition”.
hope it helps.
Hey KylePCT and jblaswu, I have been looking for someone to ask a few questions about this very topic. if you get some time, may you please respond? I posted here but no one else ever answers.