Changing animation while jumping

I’ve been working on sprite animations for awhile and I just couldn’t get it to work.
Here is how I set up my blueprint.

First I made my input to check for right/left movement. I then used GetVelocity which checks if the vector length is above 0, in which case it will change the sprite animation from idle to run/walk.

This works, however, when I jump it’s also an increase in velocity. How can I override this select function so that I can replace the run/walk animation with a jump animation instead?