Changing Animation Montage Slot During Play

Hey Guys,

I have 2 Slots on an Anim Montage and 2 sections. On the first section I want to play the first slot, and then switch to the second slot in the second section.

Is this possible? It seems if I have just the upperbody slot then it works correctly. Whereas if I use both Default and Upper then it will only ever work with the default slot.

Both slots are referenced in my AnimGraph, and they both work correctly if only 1 slot is used in an Anim Blueprint. I just can’t figure out how to switch to the second slot!

Any help would be greatly appreciated.


P.S The first slot actually has no animation in the second section, so ignore the Longs_Attack_RD1 double up on both slots :slight_smile:

Anything? :slight_smile:

Wes Bunn has a UE4 live training video that covers it.

You will need to control it in your Anim Blueprint Event Graph using some sort of blend. I whipped up a quick example as an attachment.