Changing Animation blueprint during game play?

I can build the animation blueprints pretty well, but I haven’t figured out how to switch from one to another during game play.

At the mission start, the player can choose which weapon to use. The weapon chosen determines which anim bp is needed once the mission starts and I have no idea how to set that in blueprints.

This is probably easy, but I’m fairly new to the animation part of unreal, so any help would be appreciated.



USkeletalMeshComponent::SetAnimClass(UClass* NewClass)


Pass in the desired AnimBP class.

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Much appreciated.