Hello,
As I my learning UE Blueprints, I went through this tutorial on Youtube (below).
Now I was curious to know how to switch my mesh animations along the spline path at specific points or time.
In my case it’s a bird and I have all the animations, blends and event states / enum etc. but I am curious to know how to call these along the path. (Take off anim, flying and landing).
Any blueprint example showing this?
Thank you!