Hello, I have a problem with my virtual production project, I created a blueprint to spawn different actor with an array and can change the actor through the editor, the problem is I can’t change the actor when it play/simulate, it need me to stop play/simulate and change the actor array
and then play again, is there any methods that can change the actor even we on play/simulate.
It looks like you need to choose the class of the actor at runtime, and then spawn it.
Even if you could change the class at runtime, the actor in the world would not change.
You’ll probably need to destroy the current actor and spawn the new one. It will look like it’s changed, but it’s actually just a new actor.