Archmagnificient. The game logic as I said is done, of course using only 2D elements so yeah, no Z axis. I used the SetWorldLocation, all is on the level blueprint. I can access this through the level BP, can’t I?
Archmagnificient. The game logic as I said is done, of course using only 2D elements so yeah, no Z axis. I used the SetWorldLocation, all is on the level blueprint. I can access this through the level BP, can’t I?