So, I saw that this teleport thing has been discussed but I still can’t figure out, all I want is that if I hit the collision inside the “Tinta1” the bool "activare " from teleporter to be 1, I set it to 0. Anyone have any idea ? I’m new to all this. the teleporter works but I want just to add the condition above. It’s practically a maze with separate rooms for questions, and if the answer is right the teleporter activate and bring me back to maze.
From the error messages, it looks like the Activare Teleporter_Back reference within your Tinta1 blueprint hasn’t been initialized or is otherwise being set to None.
Have you initialized the activare object reference variable either with a default value in Tinta1’s blueprint details panel or by using the Get Actors of Class node?