Changes to the official Unreal Engine Wiki

Made some manual dump from google cache and web.archieve when it started and before wiki archieve shared. May be it’ll be moar usefull 4u. Archive Dump — Yandex Disk

I’ve managed to import a first batch of roughly 250 articles from the HTML dump to a new wiki instance.
http://www.ue4community.wiki/index.php?title=Main_Page
Another roughly 250 are being worked on right now.

As outlined on the main page, we are still working on various aspects and can use all help we can get to get everything fully up and running asap!
If you feel confident you can solve or contribute to one of the current topics please feel free to reach out!

Cheers!
~Erasio

I also would like to see this content somehow returned even if it is not by using the same wiki. The unreal documentation, while better than nothing, always leaves a lot to be desired. Take for example the Asset Manager page… that documentation is very incomplete. The page consists of “here guys/gals, here are some random structs and code snippets from fortnite! This game is proprietary so you can’t see how it really is being used.” The wiki bridged the gap on a lot of topics when the documentation was lacking (which is just about always the case). I really wish Epic would spend more resources making their documentation better. It’s pretty terrible in my opinion.

thank you, incredible how the people @ epic lacked to foresight to do something similar

https://traine9.github.io/Unreal%20Engine%20Wiki/mediawikiv2-website-prod05.ol.epicgames.net/index4875.html

Links working, search is not. Maybe fine as a temporary solution with original design until all migrates to http://www.ue4community.wiki/ (looks really nice tbh)
Sorry if out of touch, maybe someone already did smth similar

This sucks I always turn to the wiki and Rama’s info to find c++ gems. I get the impression some unlucky intern gets stuck setting up the forum or wiki and then they move on and it just sits and dies.

Epic fail!

Epic fail!

This is so disrespectful to the community. The official documentation is mind bogglingly lacking!

So many articles… so many resources… all point to the wiki for reference; I’m not sure who, at what meeting, thought it would be a good idea to remove it…

Hello! Thanks for this post but we absolutely need to have Wiki’s contents online again in some way… We work with UE4 from 2 years everyday and we need it. Thank you

As mentioned above, guys already digested most of the legacy content and it’s available here.

The plan is to organize and curate the content of this community-managed wiki, so it would be useful than ever before.
Many people already put an effort into organizing this wiki :slight_smile:

That is not a solution to the issues raised over the 15 pages of comments?

Why not close down the forum/anwser-hub and focus all of the resource on the Wiki? The forums and the answer-hub are both extremely hard to follow and keep up with - many of us are very eager to share knowledge, bugs, tutorials etc… but the forum/answer-hub are no longer the first place we look for help.

Very few are apparently appropriately reading what is posted - and no one care to comment or recolonize when you post a solution to a serious bug.

This is really painful. Now every tutorial, forum post, blog post, reddit thread, google search result, etc. is a broken link. Even these static mirrors are full of broken links. You’ve broken half the ecosystem for learning Unreal.

This move is so incredibly stupid it boggles my mind that someone actually thought this was a good idea. What in the actual ■■■■.

http://www.ue4community.wiki/

This is the one initiative which seems to be more than just archiving the old wiki, Ive been contributing how I can atm. Its never a bad thing to have mirrors incase of issues such as Epic taking down the wiki.

People are always going to have their own idea about what they want to do, I think it would be good for the wiki to support bloggers, youtubers etc by linking their content as supporting reference and additional reading. Keeping a backup of any text you put on any site is a great idea for your own purposes, that way if you want to post it elsewhere or something goes down you have a backup :cool:

[=“3613672”]Ming Ning[/] The ue4community group seems to have quite some drive behind their efforts. I’d recommend collaborating with them. My wiki (wiki.vg) will continue to include the wiki content, as well as updates from other sources (hopefully we can keep in sync with all the efforts). It’s been around for 10 years and until the other groups mature it’s the only one I know will still be around 5 years from now. It’s just my personal insurance.

+1 for http://www.ue4community.wiki/

Color scheme needs help though… :wink:

I love Unreal. A lot! However, the documentation and explanations of a lot of stuff is not helpful and does not explain how to use functionality in most cases. I find it the worst part of Unreal. It’s bad in fact.

Any usable resource needs to be available. It would be great to have one organized in some way because right now I am using Youtube and the Answers forum to figure things out. That is horribly disjointed and often the resources available are for old versions.

What is the Roadmap for a better resource? It really feels like Epic is being cheap on their help and documentation team.

Yes, it’s just Dark Vector skin which we use as a base for a pleasant skin.

And one of the ambition is to develop this wiki into “knowledge hub”, collecting and organizing resources scattered all over the internet. Also filling the gaps in the official docs, explaining how things work in the engine and development - not only case-specific tutorials.
In the end, shutting down the official wiki can be a very good thing as it gave the impulse to gather entire team behind a new wiki :slight_smile:

I agree…! I pulled up an old article I wrote for the wiki and ack, its outdated. It will give us a chance to review / update articles as well. Good luck!

teak

Defensively you have wiped out the best and most useful of the learning resources available to unreal, in these circumstances, learn unreal engine is as impractical as to learn cry engine, with hardly any useful information about the practical use of the system.

It is counterproductive enough to think whether to change the learning curve to cry, as it accepts managed C# and is much easier to develop than C++.