I’ve seen a couple people with this issue but I thought it would be fixed in 4.7.
I simply made some skeleton changes to my character’s blueprint in order to properly align her hands. However no matter what I do, the changes aren’t ever updated in the game!
I’ve set the character to “Update Joints from Animation” which had previously worked. But now, even if I’ve edited my animation and saved it, it does not update and looks like it did before the change. What can I do to fix this?
Since this was a direct bone rotation (transformation) I decided to try clicking this button. After saving it worked and I realized why. I assume this is the action I need to perform to perform bone transformations. If there’s another method you can comment as well. But for anyone who had a similar problem, here is a fix.
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