Changes to blueprint have no effect

I have written a script for the character I am using in my game, but nothing I do seem to affect the behaviour of my character. I even put a print statement inside the tick function and it didnt help. It compiles fine and I can run the game. However, what I can not do, it seems, is to update the blueprint.

It is a C++ based blueprint class and I have been able to change it in the past (When I made the original functionality), but now that I want to change it it seems as if it is ignored.

I checked my settings and my Character is selected as the character to use.

I see no errors or warnings related to this in the log either.
Please help me as I am at a loss.


Just in case someone else finds this, the cause was that someone had commented out the Super::Tick(DeltaTime); in the C++ implementation.