I just noticed something bizarre in my demo I have been working on since earlier this year. When I built my project in Unreal Engine 4.26 and 4.27, the physics worked fine. That is, when objects are pushed along and their physics are only simulated when touched by the player actor, they move along. But now, when I push against those objects, they almost never move except when they feel like it.
So, what changes have been made to the physics and what can I do to fix the collision?
It didn’t occur to me that it was a patch thing. Anyway, I found I was looking at the wrong project file. The one I’m actually working on works just fine, including the physics, thankfully.