Hi everyone… On my game, my character and the enemy has dash. It always worked nice, but after I package the game, when I play the .exe, this dash’s are going in a distance like 3x more the normal distance.
This dash is only animations, and I call the anim montage when I press the input.
So, this dash is traveling a higher distance on .exe, but on unreal editor it’s working like I want… the normal distance of the animation… O.o
I looked for any other with a problem like this, but didn’t found… If someone knows what may happen…
Thanks a lot.
Obs.: I’m working only with blueprints.
Did you maybe involved Tick event for dash?
Hi gustavim15,
Is this only happening only for root motion animations in the anim montage? If so, this is a known bug reported as JIRA [UE-30178]. If this is occurring for you in non-root motion animations, let me know and we’ll examine further.
In the meantime, if this is the bug mentioned above, this does not occur in UE4.10, so you can try to recreate your project there or you can wait until this is corrected for a future release of the engine.
Addendum: This is related to Root Motion + Frames per second so, theoretically, if your game plays at the same frame rate in the packaged game as it does in the editor, the reported bug should not occur. You can test this both places by typing “~” while the game is playing and typing the console command: “Stat FPS.” This will result in displaying frames per second while the game is playing in the editor as well as your packaged .exe.
Yes, it is on root motion animations, And I changed my settings to epic on editor, and It bugs like the packaged game, because of FPS. I had this project on 4.10, but it started to crash on package, so I changed to 4.11, and now this bug
But ok… What a fast and precise answer. Thank you !
No… It is a bug like said below… Thanks for your attention