Hello,
I am streaming a level using: UGameplayStatics::LoadStreamLevel(worldContext, levelName, false, true, latent);
as you can see parameter “bMakeVisibleAfterLoad” is set to false.
Now, how can I make the streamed level visible via C++?
Thank
Hello,
I am streaming a level using: UGameplayStatics::LoadStreamLevel(worldContext, levelName, false, true, latent);
as you can see parameter “bMakeVisibleAfterLoad” is set to false.
Now, how can I make the streamed level visible via C++?
Thank