Changed a Parent reference, now my game is crashing on startup [EXCEPTION_STACK_OVERFLOW]

Hi Guys,

yesterday I was working on my game, when the game suddenly crashed. This happens sometimes, but this time it crashes everytime, when I reopen it. I can’t access the project anymore. I checked my autosave folder to recover a backup, but for some reason there is no save file. Can I do anything, to get access to the project again? And what did I do wrong? The last thing I did was changing a parent reference. When I started the simulation, the game crashed. Please help.

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If you can’t open the project anymore, you can try changing the default map in the project file. You can open the actual project file with a text editor :slight_smile:

Hi, thanks for your reply. This is all I get when I open the project file with a text editor

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That’s what I get for doing this off the top of my head. It’s in the Engine.ini file

image

ProjectFolder/Config/Engine.ini

:smiley:

I think just clearing it’s value will do the trick.

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I followed your instructions, and I can open the project again now. But when I laod the Scene, the engine still crashes because of an unhandled stack overflow exception. Is there any way to fix that, or is the scene lost now?

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Sounds like there’s just too much in the scene. Try reducing the engine scalability before you open it

Still not working :frowning: The last thing I did was to set the parent of a widget to another widget. Then the game crashed. I don’t know if that caused something like an endless loop which causes the stack to overflow

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Can you just edit and un-parent the widget?

I found out that it’s acutally the Widget that is causing the problem here. There is no way to open it so I can’t edit it. I tried deleting it, but even that causes Unreal to crash. Is there any way to delete the widget via any project file?

Ok I just found it. I could delete it in the content folder inside the project files. It works fine again. Thank you so much for your help.

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