Hello there, I have a blueprint that spawns items with different rarities, and I want my widget to change its image texture based on the item’s rarity.
here’s the “common” image widget for example
and here’s my code:
the issue is that the widget image changes every time a new item spawns and applies that change to all other items.
for example, if a rare item spawns, all the actors will apply the rare image to them until another item spawns.
I want each item to save the correlated image to them.