Change Widget Color Realtime Per Step

Hello. I’m quite a beginner with UE5. What I’d like to do is to change a color of a square in a widget to increase or decrease in terms of brightness only. For example, there will be a black patch. When a button (ex: A button) is pressed, the square will lighten up a step (ex: by value of 0.1). When another button (ex: B button) is pressed, the square will darken up a step (ex: by value of 0.1). How do I achieve this just by using blueprint?
Thank you for your help. I’ll be looking forward for answers.