Hi.
I remember that it was possible to look through a camera.
How do you do that again?
Hi.
I remember that it was possible to look through a camera.
How do you do that again?
Oh yes. Im hoping for a shorcut key. I want to look through a camera in a blueprint to make sure the camera is pointing at the correct location
I think currently it’s not possibel to do that in blueprints
Oh well. Will create additional blueprints then and just keep them on my actor with a tick event
Just add a camera spring arm -> then you know where it exactly points to
I already have one. But i have multiple cameras. 6 to be exact. I also just saw there is no way to blend camera views unless you use ViewTarget and you cannot use viewtarget on components.
This would have made life easy considering i cant see where they are pointing without looking in the viewport after making a lot of changes.
You can probably do this with complex events, but id much rather just have 6 separate blueprints and set viewtargets than having to create a bunch of timelines and lerping functions to control the time blend between cameras