Hey
I’m trying to do something that I feel should be simple…but I’m not proficient with UE4 to find the right way to do it.
I need to have a text (preferably in UMG) change depending on where my character is (aka different rooms/volumes),
like; you are now in room ‘Blue-102’ or ‘Red-301’… or something something…
Not sure how I should do this…without making X-amount of ‘unique’ BP’s for each separate UMG and/or volume…
Thanks Sertac
Not quite what I had in mind, but it seems like a great way of going something like this without X-amount of BP’s…
Going to try and ‘fix’ a few of my other BP’s with something similar to this.
also… in the ‘Set Room ID in Level BP’ part of your demo
I did not quite get that to work, cant connect the ‘ForEatchLoop’ → ‘Prefix’
So I replaced the ‘Prefix-Byte’ with ‘Prefix-Text’ in the BP as a workaround
Same just set widget text instead of text rendrerer. Example. And your problem resolved don’t forget marked for the other people. If you do not know how it is done this link helpful.