Change UMG default HitTesting Channel to custom chanenl

The UMG system uses the default HitTesting in the Visibility Channel to handle events such as OnHover/OnMouseEnter for the mouse. Is it possible to change it to my custom channel?

Currently, if my Widget Component does not block the Visibility Channel, the UI cannot receive hardware input from the mouse. Is it possible to change it to my custom UITrace channel?
屏幕截图 2023-04-09 113316

请问是不是启用了虚拟按键?
如果是,虚拟按键拥有最优先的UI层级,覆盖一切!
建议的是把UMG做成按钮。
如果不是就去player controller里修改默认的检测通道!