Is it at all possible to change the transform of a cinematic camera assigned to a sequencer. In play mode I would like to change its transform before rendering it, but that doesn’t seem to work via Blueprints.
Even stranger (see pic below), I can see that my cinecam in the Outliner correctly assigns the new transformation (100, 100, 100) while in the sequencer the same camera does not. So it seems to me like its value is passed to the sequencer once only before I press Play.
Is there a way to fix this at all?