I’m wondering if it’s possible to change the particle emitter of a Trail Notify at runtime? Basically I’ve added a “Wind Swipe” effect when the character attacks but when a certain bool condition is met, I’d like to change the particle effect. This must be possible but I’m not sure how I would go about doing it. How do I get a reference to the notify and would I be changing it inside the animbp or the character bp?
Hi! I’ve found your question unmarked while I was documenting about Trails, I know is a little old post but I guess people who are looking for runtime changing trails will land here in the future so… You can have dynamics trails NOT using the trail notify in animations, you can use normal notify to call events who activate different trails if you really miss it. I set up this while testing and it works:
Hi lohoilpotere, I followed your blueprint for trail particle on my skeletal mesh without success. But if I change the particle template to other particle types then it kind of works but it not spawns on the socket position. I’m sure that the sockets been created on the skeletal mesh, any clue for this?