Change to First/Third Person Camera in Epic's sample projects

Hey guys,

This is a really noob-ish question but one of the most difficult thing for me to overcome since it’s all so deeply hooked up together… For example, I just downloaded Epic’s Landscape sample project (the one with the glider)… And I want to play a bit and use this map as a starting point… What do I need to do/change, to get First Person Camera BP working in this one? So instead of me being the glider when I press Play, I’d like to be normal character, standing on the ground - basically like in the First Person Blueprint project…

I guess it has to do something with game mods… Can i just somehow copy few files from “First Person Character Project” into this one, and point to them somewhere/somehow?

Thanks!

Hello,
To toggle from first to third view, you need to set camera location (with a key event in character blueprint and flip / flop both locations) and use two meshes, one full mesh for third view and one with arms only for first view. As work around you can check / uncheck owner no see (mesh selected : details / rendering / click the triangle) then you’ll see your character on third and not on first view

Hey Fen, thanks for trying to help but I think you misread my question a bit :slight_smile:

Think of it this way:
Landscape demo has its own character blueprint wired when the game starts (glider)
First Person Example has its own character blueprint wired when the game starts (FPS)

I just want to swap them - ie take the character blueprint from FPS demo and load/use it in the Landscape demo instead of being stuck with glider :slight_smile:

Oh, ok sorry. In past i just did a migrate of character blueprint and set it. Now with the new system, you may can use the add blueprint feature / add content to have all what you need (but i haven’t test it yet)

Edit Set a player start on ground and remove the others (if i remember well there are different ones in this project) !

Hey Fen I did that…
I imported FPS assets, I placed “FirstPersonCharacter” BP on the ground and in the project settings I set “FirstPersonGameMode” BP to be the GameMode of this game…
I also removed all the others “player start #1.2.3.4…” and now when I run the game, I start on the ground, seemingly like I’m first person mode but I still see glider and I still see on the HUD “press W/S to steer”
and after a second or two (when the game realizes I have “crash”), the screen turns all white… :confused:

I just did a try : Createproject from learn tab / add feature first person / open HangGlider gameinfo / replace character by firstpersoncharacter. Compile / save / play. And after a long fall i walk on the ground.

Wow thanks Fen! It works now! I missed this step -> “open HangGlider gameinfo / replace character by firstpersoncharacter”…
Really thank you, for actually recreating my problem and solving it yourself! :slight_smile:

Happy that helped you ^^