I have managed to set the view target with blend to change camera view from my player to the camera within another actor. When I try to un-possess and possess the actor, I just get stream of errors.
How do I control the other camera with the player controller? Is there a video or guide with this information?
(Effectively I want it to be a security camera I can control in first person)
My thought is you may be able to control the other actor’s camera by getting the actor’s camera that you’ve blended to and using that as the camera for your camera rotation input on the player. Maybe have it be a function on the second actor, that you would pass in the camera input axis input floats from the player to the actor- removing the need for a cast.
As far as the errors go… if you can show us the errors and where they lead we may be able to get a better read on that.
Hope that helps! If you want us to look at your errors feel free to post them here with where they lead in the code!