Dear Epic,
Been playing with Unreal for awhile now and i love it.
But when it comes to putting textures on your landscape, especially when you want to create one yourself is dramatic.
I gave this feedback before and doing it again now, you should really change this, it is very depressing to put all those nodes with wires on it,creating a huge chaotic blueprint sight to have 3 layers.
Then when you use some more quality textures on a bigger landscape the shader compile times are insane high, and sometimes will even eat up all your memory, its demotivating.
Why not implement a sort of photoshop style-ish idea, where you can drag your textures in… your normals, diff, height etc?, some of the free materials i use will layer perfectly on every landscape i use, so at default it calculates everything just fine.
Save us the time and hassle to “program” your landscape textures, and give us a more designer / artist way of coloring our worlds.
This is also better for artists in any team, because normally they dont drag nodes to create landscapes… right?
Anyone can correct me if i am wrong, but nobody cant deny that it is somewhat over the top the way it is now.