Change the way we create textures for landscape

Dear Epic,

Been playing with Unreal for awhile now and i love it.
But when it comes to putting textures on your landscape, especially when you want to create one yourself is dramatic.
I gave this feedback before and doing it again now, you should really change this, it is very depressing to put all those nodes with wires on it,creating a huge chaotic blueprint sight to have 3 layers.
Then when you use some more quality textures on a bigger landscape the shader compile times are insane high, and sometimes will even eat up all your memory, its demotivating.

Why not implement a sort of photoshop style-ish idea, where you can drag your textures in… your normals, diff, height etc?, some of the free materials i use will layer perfectly on every landscape i use, so at default it calculates everything just fine.
Save us the time and hassle to “program” your landscape textures, and give us a more designer / artist way of coloring our worlds.

This is also better for artists in any team, because normally they dont drag nodes to create landscapes… right?

Anyone can correct me if i am wrong, but nobody cant deny that it is somewhat over the top the way it is now. :wink:

https://www.google.nl/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjsl7CS7I3VAhXBZ1AKHTf5BJkQjRwIBw&url=https%3A%2F%2Fforums.unrealengine.com%2Fshowthread.php%3F60926-Remote-Material-Nodes&psig=AFQjCNEhkwhLkInNYvHUJ7Xw7GamwoY0Og&ust=1500295963814521