Change the visibility of pawns & actors in game to different players

I like to make visible or change the visibility on the game of pawns to certain player in network game.
I need turn off the visibility of the house01 for the player1, but the player2 need to continue view the house.

An actor’s visibility setting does not automatically replicate from server to client so you can set it client-side. You should design a condition for when it should be visible and let each client evaluate it separately. For example add a replicated Team setting to the house and let each client execute on the house SetVisible(Team == LocalPlayerTeam).