Hello , i want to change the rotation of a mesh shown in the
in c++ code. Currently i am working with the [PersonaToolkit] of the [PersonaPreviewScene]. This toolkit has a paramater named DebugMeshComponent which should be the mesh the preview scene currently shows. Now when i am changing the BoneTransform of the DebugMeshcomponent and set this DebugMeshComponent as the DebugMeshComponent of the preview scene, it wont change anything. I already tried every all kinds of update functions on the preview scene but nothing really changed there in the scene. Did i forget something important or is there another way to change the mesh’s rotation in a preview scene.