Change the relative location of nine static meshes smoothly.

Hi!

I want to change, smoothly, the relative location of these nine (Plane) static meshes:

I’ve though to use VInterp To, but I think I have to do it adding it to the Tick Event. I could be wrong, but it will be always there, running every tick, even after the static mesh doesn’t need to move.

Or, maybe I can use a TimeLine, but here I don’t know how to interpolate from its current location to the target location on every update.

How can I do it?

Thanks!