Hi, I’m using projectile movement to make a bird fly to the player hand. The only problem is that the skeletal mesh (the bird) is facing towards the y-axis, so when it flies it rotates so the x-axis is facing forward making the bird fly sideways. Is there a way to specify the y-axis as the front axis in the projectile movement simulation? I have been able to change the skeletal mesh orientation in blender but since the animations are baked i have not been able to tweak the animations so they are aligned with the new skeletal mesh. Maybe it is easy but I’m no expert. I’m using UE 5.3 and lender 4. The bird is an asset bought from Fab.