Change the login sequence upon UEFN startup

When loading up UEFN, once its about 90% loaded, it makes attempts to log into the editor. This can sometimes result in the fabled “login failed. Uefn requires a successful login to run. Shutting down” problem. I dont understand why UEFN undergoes the entire loading process before logging in. Wouldn’t it be better to log the player in first so that they dont have to undergo the entire load process before knowing if they get logged in or not?