Hi, I have 3 spawned (boss) actors which are ping ponging with an interp to movement node at a duration of 10. When 1 of the spawned actors is destroyed I wish to “speed up” the remaining 2 actors by reducing their duration to 5.
I have this so far which is receiving a successful print string after the 1st actor is destroyed but the remaining 2 boss actors are not “speeding up”?
Running off event tick in game mode.
Any assistance would be very much appreciated!