Is it possible to change the activated emitter for a child blueprint? It seams none of the properties are available when making a child of a blueprint. Specifically I am adding a point light to standing and wall torches. This all works fine, but it means I have to create a copy of the standing torch and wall torch. Ideally I’d want to inherit from the originals and only change the emitter. I tried changing it via a blueprint, but it seams to simply add a second emitter on top of the original which doesn’t work. Would it be possible to modify the existing emitter and dynamically add the point light on the begin event?
For those interested my mod is below. You can see the huge difference a point light makes. I also tried particle lights, but they’re terrible (performance and look due to lack of proper light collision).