Hi here !
In Unreal 4 we had this option to scale down texture in engine.
in Unreal 5 it’s drive by mipmaps, but what if we want no mipmaps ? I
There are my observation so far :
- Open a 2k Texture
- change LOD Bias setting from 0 to 1
- The resolution change from 2k to 1k
Other Scenario :
- Open a texture
- Change Mip gen setting to NoMipmaps
- Change the LOD Bias setting from 0 to 1
- The texture is still 2k
So if I want no mips, the only way to to scale the texture outside and re import it.
Do you know if there is an other way around this ? or if there is a plan to roll back to UE4 features ?