Change Texture Resolution with No Mipmaps in Unreal 5?

Hi here !
In Unreal 4 we had this option to scale down texture in engine.
in Unreal 5 it’s drive by mipmaps, but what if we want no mipmaps ? I

There are my observation so far :

  • Open a 2k Texture
  • change LOD Bias setting from 0 to 1
  • The resolution change from 2k to 1k

Other Scenario :

  • Open a texture
  • Change Mip gen setting to NoMipmaps
  • Change the LOD Bias setting from 0 to 1
  • The texture is still 2k

So if I want no mips, the only way to to scale the texture outside and re import it.
Do you know if there is an other way around this ? or if there is a plan to roll back to UE4 features ?

There are plugins that give you the ability to resize the textures in the editor, I have one called rdTexTools that allows you to resize all selected textures, making it very quick and simple:

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you can turn off mips per texture

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Actually we found that you can change texture size with some python. Thank you ! that’s probably what’s this guys is doing in this plugin !

If you do that you cannot change the size of this texture :frowning: