hello. I would like to know if there is a way that when my character destroys a seed my enemy automatically changes texture
my character
my seed
my enemy
hello. I would like to know if there is a way that when my character destroys a seed my enemy automatically changes texture
my character
my seed
my enemy
What exactly is the problem? What’s happening? Is the cast to “Movimientos” succeding or failling?
I’m basically doing a pacman project. the problem is that when i destroy the special seed to kill the ghosts, i want the ghosts to change from their zombie blue texture automatically
You can use interfaces for this.
You start with a material with a texture parameter:
Then create an interface with a function called, for example, ChangeTexture:
In you ghost, you create a dynamic material in the constructor:
and add the interface to the ghost, COMPILE, and then implement the event ChangeTexture:
When you eat the pebble, you call all actors that implement that interface and send a message to change their textures:
PS: in this case, there is no problem in using “Get All Actors …” since it’s a sporadic use.
thank you very much, i will try
I have a freeze tag mode in my game. In multiplayer, you have to multicast it so that all the clients see the updated skin.
Use an event dispatcher. Have all the ghosts listening in for the event to be dispatched. The Seed dispatches the event. All the listening Ghosts have their ChangeMaterial event triggered. They all change material. After a delay, they change back. Unless they are eaten first.
thanks, i’ll try
Material Instance Dynamic.
When you don’t know the return type, you can always place the mouse over the output pin and get the type:
or RMB and Promote to Variable, to automatically create the a variable of the right type:
thank you
hello. I have another problem. I can’t locate the “interfaces” tab and I can’t find to generate the event
I only did this in this part
Hello. I tried to make the knots and there I was able to achieve them but in the end it did not give me the result that I expected
here create the interface
in the ghost
and here I don’t know where to put this
The last nodes you put them either in the player or in the seed, i.e., wherever you have the collision event. Instead of the event “1”, you use the collision event.
hello. still no effect. I think the problem is in the material0 variable, I’m not sure. I send you the seed
Did you set the Parameter Name in “Set Texture Parameter Value”? Make sure to pu the sama parameter name as in the material, in my case “GhostTexture”.
Right click on the Texture node and select “Texture parameter” or something like that.
Material 0??? It should be the same “Material” variable that you have in the constructor of the ghost, the one right after “Create Dynamic Material Instance”.