Change text inside of widget based on level it is being used in?

Hello,
I’m trying to figure out an easy way to update text inside of my widget, based on which level it is used on. The widget is very simple and only displays one sentence. Changes that I’m looking to make below.

Level 0 - “Press Space Bar to Clean”
to
Level 1 - “Press Space Bar to Fix”
to
Level 2 - “Press Space Bar to Help”

Instead of making duplicates of the Widget and changing the text in each widget, then calling each of those widgets per level. I thought there would be a way to set a variable in the level blueprint, then reference that variable in the Widget, by binding a function to the text.

I have found other forums on how to do this per character, but I want the text to change based on which level is being play. I know I’m just missing one piece, but cant figure out a way to call level inside of the widget.

Hi, did you find the solution? I am looking for a similar solution. Can you help me?