Hello,
Is it possible to change the falloff distance of a synth component during game play from blueprints? I tried setting the overrides but it doesn’t seem to work. i can only change it if I use the ,“Set Attenuation Overrides” node and change the setting in the Details panel. if i split the input struct on the same node and edit the pins it doesn’t work. Is this meant to be this way or is it a bug?
Thank you for your help!