Change static mesh colour via bp?

How do you change static mesh material colour via BP?

I’ve got a static mesh thats grey but I’m trying to get it to change to orange when the player goes through a trigger but hows this done?

Would appreciate some help.


Create a Material with a color parameter.
Create a BP containing the mesh.
In the BP construction script, create a dynamic material instance and assign it to the mesh
Store a reference of the BP where applicable and change the material parameter via BP when needed.

Is there an example I could follow anywhere?

Try the copntent examples from the learning tab.
There are examples :slight_smile:

This tutorial series is a good start, from the UE4 YouTube page