Hi. I am trying to create a turn based game, and I am new to unreal engine. When I click somewhere character moves to the location. I want to add animation when it moves. I created state machine, and I am trying to set transition rule to change from idle state to running state. I learned I can use update animation blueprint as tick function to update my character’s velocity, but is there any way to change the state when a c++ function called or something triggered? For example how can I use running state when I clicked somewhere without using update animation blueprint? Thanks in advance.