Change sprite

Hi all…
I m tring to create a wall that can be destroyed by the player. Now i ask to you, how i change the sprite?I can use the destroy actor for destroy it at the end, but before to destroy it i need to make him pass to another sprite(Intact, cracked, destroyed) How i can do it?

Sounds like you want to dynamically change the look of the wall as it takes damage? If yes try making your wall blueprint store an array of sprites with an integer variable selector. When it takes a certain amount of damage have the blueprint check and see if it should switch to a new sprite, if yes, change the selector integer and pull the next sprite array index out and set that to be the displayed sprite.