Change Skylight's source cubemap angle in sequencer

Hey guys!

I want to create a video in wich the studio lights (an hdr image on the skylight) rotate around the object. But there is no option to create a keyframe in the settings that define the rotation of the cubemap (source cubemap angle).

Does that mean i have to rotate the object and the camera around it to achieve what i am looking for? that seems a little unproductive. =/

Thank you!

can’t you just map the HDR to an inverted sphere material and spin that in the sequencer?

Maybe, but will it light the scene as good as the skylight does?

the sphere won’t light the scene itself
it’s just a visual

so not sure how to change the skylight itself
i don’t usually use baked lighting, so i use the skylight as just fill for shadows for dynamic lights