is it possible to change the skeleton asset of an existing Skeletak Mesh.
For Example, with the 15 Mixamo Character from the market place, can I change those to all use the same skeleton, so that they will share the same Animation Blueprint?
If the skeleton isn’t the same, then you need to use retargetting. You can only Asign Skeleton for assets using the identical skeleton. This is a fast way to get a marketplace character to work with your animBP. If only there was a way to Bulk Edit the skeleton. I can see it in the bulk edit options, but it’s grayed out so I can’t change it
You need to click on the display tab instead of the property tab.
I saw your comment here, and thought I’d show you, so here’s a video I recorded for you. I was being too lazy to type the steps
Ok… I felt a bit bad that you’re stuck with 4.25 because of a plugin that isn’t updated…
So I did some digging, and found that a youtuber has made it work for 4.26, I grabbed his code, did a few changes, mostly engine version and some naming stuff, and then it built successfully for 5.0.3.
Check the description in my video here, where I show it works in 5.0.3