Before spawn a character class, I need to change its skeletal mesh
How can I do it with blueprint?
Skeletal meshes do not replicate so you have to have the Server set the mesh and replicate “DATA” to clients. The client will then use the replicated data to set the proper mesh when the character spawns for them.
Best to use a rep notify variable and in its auto generated ON Rep function use the values of the variable to make the change.
Thanks