Hi, I have a spell that spawns a sphere in my hand that can be then used to attack enemies. I want this sphere to spawn smaller and then gradually reach its full size. How would I do that? I’m looking for something similar to”move component to” but instead of modifying the location, modify the size
Double-click on the timeline node and you’ll be given a graph. On that graph, add a float track and plot points onto it that will represent scale over time from 0-1. Back on the event graph, you can use the output float as your LERP alpha.

