I’m pretty sure the lack of a response means “Sorry buddy, there is no easy way.”
So I’ve spent some more time creating subclassed weapons and templates but now I’m stuck as I can’t get them to appear in the fabricator. Do I really have to subclass the fabricator as well?
Boy, I’m currently thinking Hex editor or just waiting until there’s some C++ initialization hooks where we can change existing items without having to replace complete hierarchies.
So just to be clear… (And I hope I’m wrong)
Currently we can’t change an existing game item, we can only replace it which kicks off the snowball that requires everything touching the replaced object to be replaced as well?