SetVisibility make always crash UE.
I have event, if its work, i try change visibility widget and its always make errors. Without node Setvisiblility all work fine - and print string correctly work.
I think maybe garbage collector collect something, but i dunno why and what.
NullPanel - its just clear empty Border variable.
Errors in UE
LogOutputDevice: Warning: Script Stack (2 frames) :
/Game/BlueprintUI/Menus/MainLobby/LobbyStartWD.LobbyStartWD_C.ExecuteUbergraph_LobbyStartWD
/Game/BlueprintUI/Menus/MainLobby/LobbyStartWD.LobbyStartWD_C.WebCantFindEmailEvent
LogWindows: Error: appError called: Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp] [Line: 1225]
Slate can only be accessed from the GameThread or the SlateLoadingThread!
LogWindows: Windows GetLastError: Операция успешно завершена. (0)
Crash UE after this
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
Sometimes:
Assertion failed: Index >= 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectArray.h] [Line: 718]
P.S. i think not only SetVisibility crash UE here - SetFocus and etc crash it too.