Change Server Settings on Startup

I am working on making a Dedicated Server with Unreal that will handle matchmaking. I want to be able to change the server name on startup i.e. US-West. Is there a way to input data on launch via the INI files or the console?

You can do something like this:

	FString ServerName;
	bool bFoundServerNameOverride = FParse::Value(FCommandLine::Get(), TEXT("ServerName="), ServerName);