I am working on making a Dedicated Server with Unreal that will handle matchmaking. I want to be able to change the server name on startup i.e. US-West. Is there a way to input data on launch via the INI files or the console?
You can do something like this:
FString ServerName;
bool bFoundServerNameOverride = FParse::Value(FCommandLine::Get(), TEXT("ServerName="), ServerName);