Change scale of grouped objects?

Could this feature still be implemented? I’m in UE5 and it’s still annoying…

Yes the empty actor hack works. It pulls everything out of nicely organized folders and pukes it all together, it’s a pain in the butt remembering to change to static (selecting everything I want then realizing I forgot to set it to static so it doesn’t show up)…

Would be super cool if groups just scaled from the group pivot as one object…

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