Trying to avoid gimbal lock when rotating (using blueprints).
My setup allows me to use only roll and pitch to do my thing, but since pitch is second in the rotation order, I get gimbal lock.
Any way to change the rotation order and put yaw in the middle, which I can avoid using?
Thank you in advance.
Can you show your blueprint? I don’t think changing rotation order will since your problem. UE4 can be pretty particular with rotations but as long as you use nodes that respect rotators then you shouldn’t experience gimbal lock
I can certainly show my blueprint, but in essence I use ‘add actor local rotation’ or ‘set actor rotation’.