Change position of collision capsule on character

Hello guys!

So I am making a prototype where you play as a man that crawls. I used the third person blueprint as a base and added my own stuff on top. Everything works but here comes the problem: I want the character to be able to crawl under and thru stuff like ducts and pipes. Now the collision capsule is “standing”, I would like it to be placed laying down.

It seems like the capsule cant be moved in that way though, it seems to be “hard-wired” into the BP. Does anyone know of a workaround or do I need to redo the whole character from scratch?

Thanks guys!

Can you set it to ‘no collision’ and then just add one of your own?..

Hm… That might work. Will give it a try!