Change Player Start on Different Levels

So I have two different characters, one without the HUD and one with the HUD.

On some levels I want it to have it and others not, but I see that I can only set the Player Start to one Character and not change it between levels, how can I make so the player start is different across various levels?

In the editor under Blueprints look for “World Override” at the bottom, here you can set the gamemode used for the level. If you create a child blueprint of your main gamemode and only change the Pawn class used you can use these two gamemodes to in each level to specify which pawn is used (this also helps if you want other things to differ between the two scenarios).

Thank you, that worked.